So, when i was playing goat sim, i tried to equip the “tall goat” skin and back accessory “kärring” when i tried to shoot, I WENT STRAIGHT FLYING. (pls do not remove this
I can verify the behavior. I believe it is because the Karring gun shoots the giraffe (or cameleopard as the Romans called them) in the back of the neck. Even if the shot is taken while the giraffe is bowing, it still gets shot out from under the rider. Other bodies have their own problems. Characters that walk upright, like humans and Reinfaus, carry the Karring on their back so that she fires straight up. The Gigagoat carries a Gigakarring but she only fires the same small rubber balls. The giraffe can be used, but you have to kick with the giraffe a split second before you fire, so it would be LMB and then RMB almost instantly. The kick (or head butt for the giraffe) puts the neck successfully out of the way but there is not much chance of properly aiming the Karring shot. The problem appears to be that the blue ball is not programmed not to collide with the animal. None of the other figures have anything that gets in the way of the shot so it is probably something they just forgot about. The Channitateum Shield is written so that it does not collide with any of the figures that are carrying it, and you can see that it does clip right through every one of them while still colliding with the rest of the environment. The blue ball of the Karring gun looks as if it needs to have that non-collision code added to it so that it does not collide with the giraffe’s neck. Will it get fixed? I don’t know. It looks as if there is not much moderation happening in this forum so I don’t know if anyone in Coffee Stain is reading it.
Every ball that karring shoots flings me, the karring just shoots the neck of the girrafe but it gets much more knockback than other items in the world
