I got a full gamemode idea for goat sim 3

I’m a younger fan so I’m sorry if my pitch seems a bit over complicated, I’m just trying to explain the vision that I have

GOAT SIMULATOR 3: Creative Mode

Basically players can create their own worlds, spawn NPC’s, create dialogue, chain reactions, missions and more. The creator makes his world with the tools given in the character creator (like special gears), in creation mode, every gear is gone while the special gears made for creating are the only ones there, while in play mode, all the gears come back but the special gears for creation disappear (the creator can decide whether the player only keeps certain gears for their world, if they keep all their gears, or if they have no gears and the players have to obtain them again by doing a scavenger hunt) now I’m going to explain what the gears are, what they do and how they work

  • Creation: place NPC’s, objects, land, and other stuff that you’d see in normal goat sim
  • Selection: select and edit objects, NPCs, trinkets, boss fights and more (you can choose if you want more or not) to change the look of them with premade models, like you can swap out a normal NPC from San angoras’ head with a cartoon character from multiverse of madness, you can also modify colour. If you hold, for example, the R1 trigger on a PlayStation controller while hovering over the sky, you can choose what the skybox will look like out of a couple presets, colour customization is also here as well
  • Trinkets: place trinkets around the map! These can be used to trigger cutscenes or boss fights when all of them are found. Their appearances can also be modified with the select tool, where the player can choose from several models to make every world unique!
  • Events: players can place events at the location of where the event is, this will appear as an event/mission on the map ui, players can change the name of the event, change the description and modify what do to, to finish it with the game string tool (coming up next)
  • Game string: it works like the select tool, only when you select something, a Ui interface comes up of a line with circles on it, one circle is already there, which is labeled after the thing that u just selected, select the first circle and a plus comes up to the right of it, press the plus and it makes another circle that is connected to the previous one with a line, once this circle is pressed, it’s the same only that the word “edit” is placed above the circle, if the player presses edit, the player can choose from multiple different commands such as dialogue, trigger events, and more. The more circles that are created, the more stuff that happens
  • Cutscenes: players can use the npc’s and objects they have already spawned in their world to make cutscenes, pose NPC’s, make things move with key frames, like this: character already has one translucent sphere automatically, when u place another sphere, it makes the NPC move to that 2nd sphere when you press play. There will be a limit to how long you can make a cutscenes
  • Map labeller: the map auto generates while you build it, but with the map labeller you can split the map into sections and give them names like how multiverse of madness had the cartoon section, the mythological section and the …town section? I think that’s what you call it. But you get what I mean, sections
  • Any other thing that you think will be valuable or that you think is needed: I haven’t really thought into this idea past that amount that I’ve already listed so… You can expand on my idea, no need to follow my idea strictly, I’m not Ms Trunchbull, I won’t swing you by the ponytails or put you in the choky. Feel free to put your own stuff in it, like funny gears, or anything I missed out. You can even change the names of the gears to be something more creative, and you can design the look of the gears as well!

LIMITS:

map has to have a size limit because of lag

There also has to be a creation limit, also because of lag

But other than that it’s the same scenario, anything I missed? Fill it in.

Perks (optional) :

The creator could have some type of ability to mess about with their players, like a flight ability or maybe a nuke? I’m spitballing here but yeah, i’d think it be cool, so it would feel more like an event when the creator is in their world that is filled with people

How publishing should work in my opinion:

When ur editing the world, the creator can invite friends like how multiplayer already works in goat sim, the creator can also make a friend a co-owner, there can only be one co-owner and a co-owner has restrictions to prevent them from ruining the world

If the creator does want to publish it and wants to keep it private, they just don’t publish it, and keep playing it with friends only

If they want to publish it tho, they need a name, description and a thing about “dlc included”

You could either make this a DLC

Or put it into the base game and raise the game’s price a tad bit up

Either way I see this as a great opportunity to see what your community has to offer.